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» [staff] Face-to-Face vs. Videoconferencing and Virtual Meetings: increasing the emotional bandwidth from Global Kids' Digital Media Initiative
Seeing some of the enterprise-level distance meeting and videoconferencing technologies at the Web2.0 Expo recently, I've been thinking about what sorts of lessons should be taken away for running effective and emotionally engaging meetings in virtual... [Read More]

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Rik, it's interesting that the transcript of this fantasy NGO meeting is in fact nearly verbatim to actual transcripts that I have each week with RL jobs.

But I have to give you a reality check here -- they take place now with Skype or people on their i-Phones, and with email. It's possible to get s document edited, the logos gathered, and the business transacted effectively without the distraction of a virtual world impeding the operation. It's possible to do it in record time without all these bells and whistles now, all of which cost pennies compared to a virtual world ramp-up. And the virtual world does impede, and doesn't offer the flexibilities of simpler technology. How so?

o being on a conference call, you can multi-task -- check email, look up websites (you can't do that from within SL), answer a text IM -- SL can be fussy about tabbing out of its window, and of course over-immersive and grabby of your attention

o if you had to log into SL with its performance problems, the meeting might simply crash, or someone would lag out -- not to mention the problems of having to ramp up a colleague who has never used SL and just doesn't happen to be one of those gamers who avatarizes well

o there's already a problem I can see as an old-timer in the movement of too many Jeremies and Heathers being fascinated with their tech and the externalities of abstract PR campaigns, and forgetting the clients, the victims, the cause itself, which remains very analog and organic and resisting to over-web 2-ing.

You could be having a fabulous 3-D immersive "successful PR campaign" and feel as if you've all done an excellent job, but you haven't saved a real life, you've only polished your own resume. The justice movement tends already to lead to such alienation/abstraction from the original protective motive of human rights work in my view because it mounts an abstraction -- that prosecution of high-profile perpetrators will provide some relief to victims. It doesn't. That has to be said. It provides relief first and foremost to prosecutors, judges, and lawyers, and only as a very complex institutionalization and long-term project, some kind of deterrent of the rule of law, that might eventually, and only in specific cases for some, lead to restitution and compensation.

o As you know, I'm a big booster of virtual worlds and SL, and run a small business and non-profits there. So why wouldn't I naturally jump up and down and endorse what you're saying? Because...I do both, work in SL but also work at real-life jobs that I could never put in SL because to do so would be an imposition on my colleagues. I can't tell somebody patching in from some hellhole or on their way to or from some hellhole trying to get the attention of hugely busy and high-level officials in a position to actually effect the situation to sit around and...virtualize.

o Therefore I look at the prospects for NGO work in SL very differently. Here's where they are going to be useful, aside from straight tip-jar types of fundraising:

-- use as conference space and platform for 2-3 day conferences/retreats where people need to have longer and more sustained conversations, especially with a wide variety of stakeholders or people from various countries. Here the conferencing can absorb the ramp-ups and crashes if held over 2-3 days, and can save enormously on travel and accommodation costs and enable people who are homebound or caregivers to participate meaningfully

-- prototyping of projects or proposals, 3-D layouts that funders or users can walk through -- imagine if you can build out the plan you have for helping a village in Africa or starting a women's cooperative in Central Asia -- and you, funders, and in some cases (depending on laws and bandwidth) the clients themselves or their representatives -- can take part

-- re-creation/preservation of destroyed/imperiled places -- for use to keep alive the social and cultural memories and documentation of victims of human rights violations and also to help diasporas keep in touch

-- Interviewing -- gathering testimony from eyewitnesses and victims and also prospective employees -- although issues of privacy and the vulnerability of the spaces to griefing remain serious issues

-- and lots of other things you figure out only by showing up and trying to use VWs, but mindful that it is a luxury of time and resources that are sapped from other areas when you do so.

That's why for me, if a group spent only $25 US on a 4096, and put an enthusiastic student or retiree on the job of staffing and exploring the space, they'd be better off than spending $15,000 on an island with no-show staff and 0 traffic and nothing to show but a bill.

So far, a lot of what passes for "non-profit activity in SL" is in fact meetings to discuss digital technology and how you can use it for causes that people think they might launch some day. That's ok, but it's important to remember it is not tethered to people in real life who need services.

Recently, a guy who is active in a non-profit came to one of my Friday night meetings about the economy and governance of SL and talked about a project related to domestic violence. He felt that if he had 700 notecard-takers, and flew around going to interesting "meetings about meetings" in virtual space that this was important and relevant. Well, kind of...except 700 contacts -- website hits, telephone calls, mailings -- are what you'd achieve in a day of RL volunteer or staff activity in a busy RL NGO office, not a month or three in a place like SL.

It's important to keep in perspective that Relay for Life raised in SL what a barbershop in Omaha, Nebraska can raise in real life. So unless SL can help the barber shop and not merely be an international barbershop for a handful of affluent DSL or cable line owners with high-end graphic cards, it's not there yet. I don't think you help it go there by being over-enthusiastic about its realities and prospects now.

P.S. Quiet diplomacy at home?! Get the Cubans to help?! Which virtual world are you flying around with *that*, Rik?!

Sounds like a scene out of the as-yet-to-be-made movie, Mission: Advocate!

I think that Prok's commentary is pretty right on, but on a different note, I'm not sure how the tech you described would currently work. (Like the phone calling in with avatar popping up, for instance.) Can you elaborate on the tech points that might not be obvious?

Thanks for the detailed comments, Prok, as usual.

I think there is a role for direct service provision using virtual worlds, particularly for hard-to-reach folks with physical and emotional disabilities or who have serious privacy concerns with f2f meetings. But that wasn't the point of this little thought exercise.

I love the examples you gave, many of which I have also thought of in the past. Your scenarios, like mine, require them same commitment of the activists to the real lives they are trying to impact, so I'm not sure where we differ really.

The conferencing aspect is particularly crucial. I often find that people leave RW conferences jazzed to make a difference on the issue that the conference was about. But they soon lose steam when the cold reality of implementing all of those idealistic visions hits their desktop. Providing virtual spaces where the conferees can continue to check-in and inspire each other I think fills a real need that no other tech can really come close to.

The Cuba scenario I know is very much speculative. It hopefully did not distract too much from the general intent of the exercise.

Hmmm... my addendum to the criticism: seems to me that the most likely trend path going forward will be the interaction you describe, but using videoconferencing rather than VR. We've got built-in webcams in most laptops these days, and any number of applications that can create sideline views for shared collaboration next to these videos.

Next to this, SL and other VR spaces strike me as the IRC of the next decade -- excellent for what it does, with provisions for things you can't easily do elsewhere, but as a niche space compared to mainstream means of communication. Your thoughts?

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